i quit i keep dying noone cares wait till i get a knife and stab myself
+7
Tails
Ace
Cheesypuff
qunder
Halfout
Rkarunner
RunToSaveYou
11 posters
Classes that we need to know we are
ZimmaH1987NL- Posts : 15
Join date : 2009-04-07
- Post n°52
Re: Classes that we need to know we are
just like on the SG server i will become a powerfull offensive spelcaster, with also light healing and buffing abilities.
my main focus will be dealing as much as damage as possible tho.
i will use elf as class, because of the slight bonus in int en wisdom
my main focus will be dealing as much as damage as possible tho.
i will use elf as class, because of the slight bonus in int en wisdom
Halfout- Admin
- Posts : 74
Join date : 2009-04-04
- Post n°53
Re: Classes that we need to know we are
oooh Zimmah it sounds like you have looked it up! xD
But make sure the later classes you want to go arnt blocked because of your race!
But make sure the later classes you want to go arnt blocked because of your race!
ZimmaH1987NL- Posts : 15
Join date : 2009-04-07
- Post n°54
Re: Classes that we need to know we are
i will go fighter in closed beta.
i will be a Critter/Damage dealer.
after tier 5 (pretty lategame) i will get heavy armor as well, but i will still keep focussing on hitting hard.
and i will follow this route:
fighter>warrior>merc>gladiator>panzer(for a few buff skills and heavy armor lvl 20!) > death knight
this path will give me +10% attack +300 critical (yes, 300!) and +9 accuracy, all streamlined to do more damage.
and i will go axe (crit) off course, i will probably go 75~80% str 20~25% dex (for more crits)
skills i will take:
attack skills:
Blazing body (AoE / DoT)
Burning Crash (Stun)
Bleeding Blow (DoT)
Earthquake (AoE / stun)
Flame Smash (DoT)
Wheel Wind (AoE)
this will give me a great varyity of attack skills to use in all kind of situations. both AoE and single-target.
Supporting skills:
Divine justice (Healing) (TIER 5)
Solid weapon (+15% attack) (TIER 5)
weapon synchronisation (+10% attackspeed while using heavy armor) (TIER 5)
berserk (attack +42% EVASION +15% / -12% def -8% MagicDef)
warrior form (+15% attack)
fighter hearth (+60 str)
burning rage (+12% attack) (at the cost of some hp/sec)
lace (hp regenaration +16%) (to cancel out the effect of burning rage at the cost of mana/sec)
as you can see, most of these skills (as well as my passives) are increasing my overall damage output, so i will have insane attack bonusses)
passives:
- heavy armor expertise (+17,41% armor +8% VIT)
- axe mortality (+10% critical damage +60 critical)
- axe training (+12,06% axe attack (16,01% if maxed)
- two hand training (+30% attack when using 2h weapons)
- rage burst (+21% critical damage)
- risky taker (+38% damage when hp is lower then 40%)
yes i calculated everything so i should have EXACTLY enough skillpoints to take all those skills
i will be a Critter/Damage dealer.
after tier 5 (pretty lategame) i will get heavy armor as well, but i will still keep focussing on hitting hard.
and i will follow this route:
fighter>warrior>merc>gladiator>panzer(for a few buff skills and heavy armor lvl 20!) > death knight
this path will give me +10% attack +300 critical (yes, 300!) and +9 accuracy, all streamlined to do more damage.
and i will go axe (crit) off course, i will probably go 75~80% str 20~25% dex (for more crits)
skills i will take:
attack skills:
Blazing body (AoE / DoT)
Burning Crash (Stun)
Bleeding Blow (DoT)
Earthquake (AoE / stun)
Flame Smash (DoT)
Wheel Wind (AoE)
this will give me a great varyity of attack skills to use in all kind of situations. both AoE and single-target.
Supporting skills:
Divine justice (Healing) (TIER 5)
Solid weapon (+15% attack) (TIER 5)
weapon synchronisation (+10% attackspeed while using heavy armor) (TIER 5)
berserk (attack +42% EVASION +15% / -12% def -8% MagicDef)
warrior form (+15% attack)
fighter hearth (+60 str)
burning rage (+12% attack) (at the cost of some hp/sec)
lace (hp regenaration +16%) (to cancel out the effect of burning rage at the cost of mana/sec)
as you can see, most of these skills (as well as my passives) are increasing my overall damage output, so i will have insane attack bonusses)
passives:
- heavy armor expertise (+17,41% armor +8% VIT)
- axe mortality (+10% critical damage +60 critical)
- axe training (+12,06% axe attack (16,01% if maxed)
- two hand training (+30% attack when using 2h weapons)
- rage burst (+21% critical damage)
- risky taker (+38% damage when hp is lower then 40%)
yes i calculated everything so i should have EXACTLY enough skillpoints to take all those skills
Xyne- Posts : 3
Join date : 2009-04-17
Age : 29
Location : Las Vegas, Nevada
- Post n°55
Re: Classes that we need to know we are
err name change to Seiryuo
crit Ruffian atm
umm
someone party with me i feel lonely soloing and no dating me...my couple from TR and I are going to so no no for you guys
crit Ruffian atm
umm
someone party with me i feel lonely soloing and no dating me...my couple from TR and I are going to so no no for you guys
Ace- Posts : 58
Join date : 2009-04-05
Age : 28
Location : BBA Centre
- Post n°56
Lost internet
i Cant get on TR or luna loss of internet so im on stanby till further notice. tell Blace i wont be on for some time and whitefox (should be bout a week wen i get back on)
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