Credit goes to saewy
Update(March 29th):
Skill allocations for ruffian and thief were added.
Other minor changes were made.
Rumor: Some human treasure hunter job changed into sniper, and I heard he regretted the job change. NPCs won't sell guns in the future(?). Not to mention the cost, it has low probability and requires a lot of materials to make a gun.
Note: I've spent over 30 hours reading posts after posts on a famous Taiwanese forum. I'm not just translating 1 single post. I also spent time compare posts, and made conclusions. I came up with all these theories based on the facts proven by many rogues. I do know what I'm talking about.
================================ division line ==============================
Before even starting to talk about the build, I want to mention some major problems the high level players will run into.
After reaching level 84, you find yourself in a new map with mobs that range from 8x~9x level-wise. Tanks (vit warriors/vit rogues) will find it impossibe to gather mobs and spam AoE skills on them.
HOWEVER, if you are willing to spend some money invest into cashop items. There is a chance that you can minimize each damage to 30 or less. NEVERTHELESS, even if you want to spend money to buy tons of cashop items, without luck, it is still very hard to get the godly godly equips you want. And the thing we all know about luck is....probability.
Likewise, many str melee characters just can't afford an evasion set (philosopher stones + high class upgrading), and last time I checked not many assassins(lv90+) lasted on LUNA TW server.
By the way, if you do not know about dex rogue... 10dex = 1 evasion, so a level 70 dex rogue will only have 7 more evasion than a lvl 70 str... and you need 240+ evasion to fully evade level 76 giants.
I've never played a dex rogue, but I've heard it's really really hard to get your evasion over 240 and keep it increasing along leveling. Nevertheless, don't let my speech scare you away. I understand that many rogue players enjoy evading attacks at high level. It is still possible. I've seen a rogue have 300+ evasion, and nothing could hurt him in a map with level 105 mobs in it (except magical attacks...duh!).
================================ division line ==============================
Paths:
A = rogue->voyager->archer->treasure hunter->entrapper (human&str build)
B = rogue->voyager->scout->treasure hunter->entrapper (elf&str build)
C = rogue->voyager->thief->ranger->arch ranger (human&str build)
D = rogue->ruffian->archer->ranger->arch ranger (human&str build)
E = rogue->voyager->scout->rune walker->arch ranger (elf&dex build)
F = rogue->voyager->archer->rune walker->arch ranger (elf&str build)
I do not believe that any job path is superior to another. There isn't a best job path to follow, but there are good players who enjoy playing the paths they've chosen. This is one of the main reasons why I like Luna Online so much.
Comparison:
Path A: balanced physical and critical attacks. At level 75, you should have around 750 criticals and a 50% chance of hitting a critical. You will learn one of the best AoE skills, hunter bomb. Later on in the game, you will be welcome in parties. They will be amazed how much damage you do with that AoE skill. Do not learn any dagger skills after level 75. Save skill points for more bow skills after level 105.
Path B: balanced physical and critical attacks. At level 75, you should have around 900 criticals and a 60% chance of hitting a critical. You will learn one of the best AoE skills, hunter bomb. Later on in the game, you will be welcome in parties. They will be amazed how much damage you do with that AoE skill. Learn some dagger skills and shift your focus to dagger-based rogue. Buy a skill reset if you think you are short on the short on the skill points for dagger skills.
Path C: good physical attacks and good critical attacks. At level 75, you should have around 850 criticals and a 56.7% chance of hitting a critical. Slow training during lv40~lv75(use a bow at this stage unless you are ready to buy a skill reset) but good sacrifice for the extra criticals earned. However, early criticals might help you get through this phase(depends on which way you look at it). You might want to buy a stat reset and reallocate your stat points into Dex to get criticals over 1500.
Path D: good physical attacks and average critical attacks. At level 75, you should have around 700 criticals and a 46.7% chance of hitting a critical. Different from path C, you will only have lv2 Blind Side&Detect Hole.
Path E: bad physical attacks but decent critical attacks. At level 75, you should have around 1200 criticals and a 80% chance of hitting a critical. You will mainly rely on your critical attacks. Leveling won't be a problem during level 75~level 105.
Path F: average physical attacks and good critical attacks. At level 75, you should have around 1050 criticals and a 70% chance of hitting a critical. You will mainly rely on you critical attacks. Leveling won't be a problem during level 75~level 105.
Note: Physical attacks vary depending on the equips. 10 dex = roughly 1% of total criticals, and 15 criticals = roughly 1% chance of hitting a critical.
I deleted the videos because I don't want people to have stereotypes on the jobs. Godly equips can really throw players off sometimes.
Update(March 29th):
Skill allocations for ruffian and thief were added.
Other minor changes were made.
Rumor: Some human treasure hunter job changed into sniper, and I heard he regretted the job change. NPCs won't sell guns in the future(?). Not to mention the cost, it has low probability and requires a lot of materials to make a gun.
Note: I've spent over 30 hours reading posts after posts on a famous Taiwanese forum. I'm not just translating 1 single post. I also spent time compare posts, and made conclusions. I came up with all these theories based on the facts proven by many rogues. I do know what I'm talking about.
================================ division line ==============================
Before even starting to talk about the build, I want to mention some major problems the high level players will run into.
After reaching level 84, you find yourself in a new map with mobs that range from 8x~9x level-wise. Tanks (vit warriors/vit rogues) will find it impossibe to gather mobs and spam AoE skills on them.
HOWEVER, if you are willing to spend some money invest into cashop items. There is a chance that you can minimize each damage to 30 or less. NEVERTHELESS, even if you want to spend money to buy tons of cashop items, without luck, it is still very hard to get the godly godly equips you want. And the thing we all know about luck is....probability.
Likewise, many str melee characters just can't afford an evasion set (philosopher stones + high class upgrading), and last time I checked not many assassins(lv90+) lasted on LUNA TW server.
By the way, if you do not know about dex rogue... 10dex = 1 evasion, so a level 70 dex rogue will only have 7 more evasion than a lvl 70 str... and you need 240+ evasion to fully evade level 76 giants.
I've never played a dex rogue, but I've heard it's really really hard to get your evasion over 240 and keep it increasing along leveling. Nevertheless, don't let my speech scare you away. I understand that many rogue players enjoy evading attacks at high level. It is still possible. I've seen a rogue have 300+ evasion, and nothing could hurt him in a map with level 105 mobs in it (except magical attacks...duh!).
================================ division line ==============================
Paths:
A = rogue->voyager->archer->treasure hunter->entrapper (human&str build)
B = rogue->voyager->scout->treasure hunter->entrapper (elf&str build)
C = rogue->voyager->thief->ranger->arch ranger (human&str build)
D = rogue->ruffian->archer->ranger->arch ranger (human&str build)
E = rogue->voyager->scout->rune walker->arch ranger (elf&dex build)
F = rogue->voyager->archer->rune walker->arch ranger (elf&str build)
I do not believe that any job path is superior to another. There isn't a best job path to follow, but there are good players who enjoy playing the paths they've chosen. This is one of the main reasons why I like Luna Online so much.
Comparison:
Path A: balanced physical and critical attacks. At level 75, you should have around 750 criticals and a 50% chance of hitting a critical. You will learn one of the best AoE skills, hunter bomb. Later on in the game, you will be welcome in parties. They will be amazed how much damage you do with that AoE skill. Do not learn any dagger skills after level 75. Save skill points for more bow skills after level 105.
Path B: balanced physical and critical attacks. At level 75, you should have around 900 criticals and a 60% chance of hitting a critical. You will learn one of the best AoE skills, hunter bomb. Later on in the game, you will be welcome in parties. They will be amazed how much damage you do with that AoE skill. Learn some dagger skills and shift your focus to dagger-based rogue. Buy a skill reset if you think you are short on the short on the skill points for dagger skills.
Path C: good physical attacks and good critical attacks. At level 75, you should have around 850 criticals and a 56.7% chance of hitting a critical. Slow training during lv40~lv75(use a bow at this stage unless you are ready to buy a skill reset) but good sacrifice for the extra criticals earned. However, early criticals might help you get through this phase(depends on which way you look at it). You might want to buy a stat reset and reallocate your stat points into Dex to get criticals over 1500.
Path D: good physical attacks and average critical attacks. At level 75, you should have around 700 criticals and a 46.7% chance of hitting a critical. Different from path C, you will only have lv2 Blind Side&Detect Hole.
Path E: bad physical attacks but decent critical attacks. At level 75, you should have around 1200 criticals and a 80% chance of hitting a critical. You will mainly rely on your critical attacks. Leveling won't be a problem during level 75~level 105.
Path F: average physical attacks and good critical attacks. At level 75, you should have around 1050 criticals and a 70% chance of hitting a critical. You will mainly rely on you critical attacks. Leveling won't be a problem during level 75~level 105.
Note: Physical attacks vary depending on the equips. 10 dex = roughly 1% of total criticals, and 15 criticals = roughly 1% chance of hitting a critical.
I deleted the videos because I don't want people to have stereotypes on the jobs. Godly equips can really throw players off sometimes.
Thu 14 May - 16:44 by Halfout
» Downloads for Luna!
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» Luna Private server
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» Classes that we need to know we are
Fri 24 Apr - 3:25 by Ace
» How to apply [Apply here]
Mon 20 Apr - 23:34 by Halfout