Credit goes to... dan! xD
2-Handed Warriors (Damage Dealer aka Berserker)
Overview: You will do the highest damage among warriors but will also take the most damage. a good solo class in the beginning and are great for group training sessions after getting AoE skills.
Race Compatibilty: Human - 10/10 Elf - 7/10
Stat Builds: Full STR(recommended), Full VIT, Full DEX(not recommended at this time)
Weapons: 2 handed swords - faster atk spd
2 handed axes - higher crit dmg
2 handed blunts - higher DEF from passive
Author's note: all 3 type of weapons have the same attack so just go with one that you like or whichever looks cool to you.
Job Change:Fighter ->Warrior->Merc(Recommended for Humans)
Fighter ->Warrior->Swordsman
Fighter ->Warrior->Swordsman->Rune Knight(Elf)
Skills:
2 handed training - max(your atk passive)
sword training - 5 (leave it at lvl 5. 15sp for 4% atk is ok. 40sp for another 3.75% is not)
Upper Swing - 10(get to 1 till lvl 30+ when u have extra sp for lvl 40 2nd tier - AoE)
Crash Blow - 1(or dont get. good for combo with rising strike earlier on or max it if u like to go 1v1)
Enhance HP - max(or dont get at all. for me 250~ hp is worth it.
Burning Rage - max(humans only. if u have enhance hp, it will help cancel the side effect)
Fighter Heart - max(str buff)
Sword Rapidity - dont get.(adds atk spd but i dont notice the difference. you will be using skills mainly later on.)
Warrior Form - max(this is your 2nd tier atk buff)
Risk Taker- max(hp<30% attack increase.)
NOTE: THERE IS A BUG - relog after adding risk taker will increase your attack permernantly!
Wheel Wind -1 at least(AoE for training purposes)
Body Check - 1(boss or PVP use)
EarthQuake -max(for nukers)
i apologise because i myself have not reached 40 yet. but i advice all mercenaries to get upper swing to lvl 11 at least for the AoE skill(Earthquake) that has a % to stun. it is a great leveling skill especially if used with wheel wind in a party.
Branch: The norm i noticed in the TW version is that most 2h warriors go with AoE skills 1st. better for training purposes. but if you would like to go 1v1 berserker, i guess it is better to add crash blow to the max and leave out rising strike completely.
AoE:Team player. max AoE skills first. you will do most of your lvling in a team.
1v1:Crash blow will be your main attack skill. if you crit with axe, you can 1 hit ko an enemy around your lvl. more pvp orientated.
Note: will add other skills at a later date
2-Handed Warriors (Damage Dealer aka Berserker)
Overview: You will do the highest damage among warriors but will also take the most damage. a good solo class in the beginning and are great for group training sessions after getting AoE skills.
Race Compatibilty: Human - 10/10 Elf - 7/10
Stat Builds: Full STR(recommended), Full VIT, Full DEX(not recommended at this time)
Weapons: 2 handed swords - faster atk spd
2 handed axes - higher crit dmg
2 handed blunts - higher DEF from passive
Author's note: all 3 type of weapons have the same attack so just go with one that you like or whichever looks cool to you.
Job Change:Fighter ->Warrior->Merc(Recommended for Humans)
Fighter ->Warrior->Swordsman
Fighter ->Warrior->Swordsman->Rune Knight(Elf)
Skills:
2 handed training - max(your atk passive)
sword training - 5 (leave it at lvl 5. 15sp for 4% atk is ok. 40sp for another 3.75% is not)
Upper Swing - 10(get to 1 till lvl 30+ when u have extra sp for lvl 40 2nd tier - AoE)
Crash Blow - 1(or dont get. good for combo with rising strike earlier on or max it if u like to go 1v1)
Enhance HP - max(or dont get at all. for me 250~ hp is worth it.
Burning Rage - max(humans only. if u have enhance hp, it will help cancel the side effect)
Fighter Heart - max(str buff)
Sword Rapidity - dont get.(adds atk spd but i dont notice the difference. you will be using skills mainly later on.)
Warrior Form - max(this is your 2nd tier atk buff)
Risk Taker- max(hp<30% attack increase.)
NOTE: THERE IS A BUG - relog after adding risk taker will increase your attack permernantly!
Wheel Wind -1 at least(AoE for training purposes)
Body Check - 1(boss or PVP use)
EarthQuake -max(for nukers)
i apologise because i myself have not reached 40 yet. but i advice all mercenaries to get upper swing to lvl 11 at least for the AoE skill(Earthquake) that has a % to stun. it is a great leveling skill especially if used with wheel wind in a party.
Branch: The norm i noticed in the TW version is that most 2h warriors go with AoE skills 1st. better for training purposes. but if you would like to go 1v1 berserker, i guess it is better to add crash blow to the max and leave out rising strike completely.
AoE:Team player. max AoE skills first. you will do most of your lvling in a team.
1v1:Crash blow will be your main attack skill. if you crit with axe, you can 1 hit ko an enemy around your lvl. more pvp orientated.
Note: will add other skills at a later date
Thu 14 May - 16:44 by Halfout
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