First off a take 100% No credit for this!
This has been made by dialaurel
This is a compilation of the information I've collected from playing LUNA Online in other servers regarding the Fighter class to help people create their own Fighter build.
Fighter is one of the 3 job you can become in LUNA Online. They focus on close-range combat and mob-training.
There are many classes a Fighter can become which are
Class1 (lv1)
- Fighter
Class2 (lv20)
- Guard
- Warrior
Class3 (lv40)
- Swordman
- Mercenary (Human Only)
- Infantryman
Class4 (lv75)
- Phalanx
- Knight
- Gladiator (Human Only)
- Rune Knight (Elf Only)
Class5 (lv105)
- Paladin
- Crusader
- Destroyer (Human Only)
- Sword Master
- Magnus (Elf Only)
- Panzer
Class6 (lv120)
- Lord
- Death Knight (Human Only)
- Arch Templar (Elf Only)
The difference between an Elf and a Human is the class you can become, so choose wisely before creating a character. Human is more focused on Offense, while Elf is more focused on Defense. Also, their starting stat is a bit different.
Human Fighter starts with
80STR 50DEX 70VIT 30INT 35WIS
Elven Fighter starts with
65STR 60DEX 65VIT 35INT 40WIS
The stat different isn't very significant, and should be neglected when choosing your race. The class you can become is more important. (Along with the preference of character sprite. ...Elves are cute, btw)
Fighter has several choice of weapon which can be considered from 2 perspective
Hand
1. One Hand Weapon
This type of weapon uses up only 1 of your hand, so you can equip a shield. The attack power of 1H Weapons are quite low, and 1H skills have low damage multiplier, so you won't be doing much damage with them. However, the ability to equip a shield helps increase your survivability by a lot. Shield gives more damage reduction than the number of Physical Defense it gives to the status windows, and it also enable your character perform a Block where the damage is further reduced.
2. Two Hand Weapon
This type of weapon uses up both of your hand, so you cannot equip a shield. The sacrifice of that defense is, however, rewarding. 2H Weapons have high attack power, and 2H skills has high damage multiplier plus good status effect. You'll still be doing a lot of damage with 2H weapons even for a build without STR.
Type
All types of weapon of the same level has the same attack power, but the difference lies in the passive skill.
1. Sword
Sword Mastery gives the lowest attack bonus, and Sword Rapidity gives Attack Speed bonus which is not quite good when you're casting skills almost all the time. However, some of the fighter skills require Sword, so many people still use Sword as their weapon. Rare Swords usually give some nice skills.
2. Axe
Axe Mastery gives the second highest attack bonus, and Axe Mortality gives Critical bonus, so people choose Axe because of this. Rare Axes usually give a lot of Critical and STR bonus.
3. Mace
Mace Mastery gives the highest attack bonus of the 3 types of weapon, and Mace Protection gives Physical Defense bonus. Maces are typically regarded as being uncool and are usually chosen by only Mob-Trainers who need that extra defense. Rare Maces usually give VIT or Def bonus.
Weapon choice is entirely dependent on the player's style, so there is no best one. Try experimenting with all of them (and use the skill reset scroll in the cash shop to reset back) to find the most suitable one for you.
Regarding stat
STR gives Attack and Accuracy
VIT gives Physical Def and HP
both covers pretty much everything a Fighter needs.
DEX gives Accuracy, Evasion and Critical
INT gives Magic Attack and Magic Critical
WIS gives Magical Def and MP
the other stats are not important, and should only be gotten when you can't get STR or VIT.
There aren't that many Status build (that works) for a Fighter. They are
1. Pure STR for Damage Dealers
2. Pure VIT for generally everyone else that doesn't focus on dealing damage
Hybrid with your stat is not recommended. (but feel free to do so) Use Equipment to hybrid your stat instead. (For example go pure VIT and craft STR equips)
Next is a brief description of each job
Class 1
1A Fighter
- Your standard melee character
- Support both 1H and 2H
- Has STR buff
Class 2
2A Guard
- Support 1H and Shield
- Has Def buff
- Has HP Regen passive (Blood Leak)
- Has Heavy Armor Expertise (5)
- Has 1 AOE (Bloody Sky)
2B Warrior
- Support 2H
- Has Attack and STR buff
- Has Attack passive (Risky Taker)
- Has NO Heavy Armor Expertise
- Has 1 AOE (Wheelwind)
Class 3
3A Swordman
- Support both 1H and 2H
- Support Sword
- Has MP Buff
- Has MP Regen passive
- Has self-Heal
- Has Sleep
- Has ranged Attack skill
- Has NO Heavy Armor Expertise
- Has 3 AOEs (Bloody Sky for 1H, Earthquake for 2H, Sword Storm for both)
3B Mercenary (Human Only)
- Support 2H
- Has Attack and STR buff
- Has Attack passive (Risky Taker)
- Has NO Heavy Armor Expertise
- Has AOE -Def Debuff
- Has 3 AOEs (Wheelwind, Earthquake, Blazing Body)
3C Infantryman
- Support 1H and Shield
- Has Def and Shield Block buff
- Has HP Regen passive (Blood Leak)
- Has AOE taunt (This is what enables you to mob train more than 6 monsters)
- Has Shield stun
- Has short-duration massive Def/Mdef buff
- Has Heal skill (weak but fast)
- Has Heavy Armor Expertise (10)
- Has 2 AOE (Bloody Sky, Holy Avenger)
Class 4
4A Phalanx
- Support 1H and Shield
- Has Def and Shield Block buff
- Has HP Regen passive (Blood Leak, Relaxation)
- Has AOE taunt
- Has Shield stun
- Has short-duration massive Def/Mdef buff
- Has short-duration self Invincibility buff
- Has Heal skill (weak but fast)
- Has Heavy Armor Expertise (20)
- Has 2 AOE (Bloody Sky, Holy Avenger)
4B Knight
- Support 1H and Shield
- Has Def and Shield Block buff
- Has AOE taunt
- Has Shield stun
- Has short-duration massive HP Regen buff
- Has unique buff and passive (+Attack, +Movespeed, +Attackspeed)
- Has Heavy Armor Expertise (15)
- Has 3 AOEs (Bloody Sky, Doom Burst, Sword Storm)
4C Gladiator (Human Only)
- Support 2H
- Has Attack and STR buff
- Has Attack passive (Risky Taker)
- Has Attack Speed / Critical Damage buff
- Has NO Heavy Armor Expertise
- Has AOE -Def Debuff
- Has 3 AOEs (Wheelwind, Earthquake, Blazing Body)
- Note: Insane Damage Output
4C Rune Knight (Elf Only)
- Support both 1H and 2H
- Support Sword
- Has MP Buff
- Has MP Regen passive
- Has self-Heal
- Has Sleep
- Has ranged Attack skill
- Has ranged Stun skill (Very good)
- Has AOE -Attack -Magic Debuff
- Has Aura skills (work for you and people around you)
- Has NO Heavy Armor Expertise
- Has 3 AOEs (Bloody Sky for 1H, Earthquake for 2H, Sword Storm for both)
Class 5
Not much information regarding 5th class. (Not many people reaches lv105 outside the test server yet)
5A Paladin
- Upgraded version of Phalanx
- 1H and Shield
- Has Heavy Armor Expertise (20)
5B Crusader
- 1H or Staff
- Magic Caster
- Has NO Heavy Armor Expertise
5C Destroyer (Human Only)
- Upgraded version of Gladiator
- 2H
- Lots of Attack Skills with Stun and Paralysis
- Has NO Heavy Armor Expertise
5D Sword Master
- Dual Wield
- Lots of new Attack Skills
- Has NO Heavy Armor Expertise
5E Magnus (Elf Only)
- Upgraded version of Rune Knight
- Dual Wield
- Has party Invulnerability buff
- Has Heavy Armor Expertise (15)
5F Panzer
- Gunner
- All attack skills require a Gun (Rifle) to be equipped
- Has Heavy Armor Expertise (20)
Class 6
Not released yet. The following information is still unconfirmed.
6A Lord
- Continuation of Paladin
- Ultimate Tanker
- Has Holy-based magic attack skill & Healing
6B Death Knight (Human Only)
- Continuation of Destroyer
- Ultimate Attacker & AOEer
- Has highest damage raw damage output of all classes
6C Arch Templar (Elf Only)
- Continuation of Magnus
- All round Attacker & Supporter
- Has lots of party buff skill
As you can choose only 1 class to become in each stage, try choosing the ones that fits with your play style, and gives good overall balance. Note that you can still learn all the skills from previous class beside the current one. You don't have to have that skill in the class before.
For example
Fighter > Warrior > Infantryman
can learn Wheelwind lv5 (from Warrior)
and Heavy Armor Expertise lv10 (from Infantryman)
eventhough Warrior has 0 Heavy Armor Expertise
The recent Korean LUNA rebirth patch introduce a passive unique to each class, so the class path you take will influence you character stat. (LUNA rebirth patch would come around 1 year after the server opened, so just think of this as something from the far future.)
How the table works out:
Sum the level of each skill according to your class and look up the skill level in the list below
[JobSkill] Attack
lv1 +1% Physical Attack
lv2 +3% Physical Attack
lv3 +6% Physical Attack
lv4 +10% Physical Attack
lv5 +15% Physical Attack
[JobSkill] Defense
lv1 +1% Physical Defense
lv2 +3% Physical Defense
lv3 +6% Physical Defense
lv4 +10% Physical Defense
lv5 +15% Physical Defense
[JobSkill] Accuracy
lv1 +3 Accuracy
lv2 +9 Accuracy
lv3 +18 Accuracy
lv4 +30 Accuracy
lv5 +45 Accuracy
[JobSkill] Critical
lv1 +30 Critical
lv2 +90 Critical
lv3 +180 Critical
lv4 +300 Critical
lv5 +450 Critical
[JobSkill] Max HP
lv1 +1% Max HP
lv2 +3% Max HP
lv3 +6% Max HP
lv4 +10% Max HP
lv5 +15% Max HP
For example
Fighter > Warrior > Infantry > Knight > Destroyer
would get
Attack 1 + 0 + 1 + 2 = lv4 = +10% Physical Attack
Defense 0 + 1 + 1 + 0 = lv2 = +3% Physical Defense
Accuracy 1 + 0 + 0 + 0 = lv1 = +3 Accuracy
Critical 0 + 0 + 0 + 1 = lv1 = +30 Critical
Max HP 0 +1 + 1 + 0 = lv2 = +3% Max HP
Update: Fixed some wordings and added the skill list that each class can learn.
**Note** Heavy Armor Expertise, Attract Circle, Invulnerability buffs, and disable skills (stun/paralyze/sleep) are in bold font. Race-specific skills are colored in blue (Human) and green (Elf).
This has been made by dialaurel
This is a compilation of the information I've collected from playing LUNA Online in other servers regarding the Fighter class to help people create their own Fighter build.
Fighter is one of the 3 job you can become in LUNA Online. They focus on close-range combat and mob-training.
There are many classes a Fighter can become which are
Class1 (lv1)
- Fighter
Class2 (lv20)
- Guard
- Warrior
Class3 (lv40)
- Swordman
- Mercenary (Human Only)
- Infantryman
Class4 (lv75)
- Phalanx
- Knight
- Gladiator (Human Only)
- Rune Knight (Elf Only)
Class5 (lv105)
- Paladin
- Crusader
- Destroyer (Human Only)
- Sword Master
- Magnus (Elf Only)
- Panzer
Class6 (lv120)
- Lord
- Death Knight (Human Only)
- Arch Templar (Elf Only)
The difference between an Elf and a Human is the class you can become, so choose wisely before creating a character. Human is more focused on Offense, while Elf is more focused on Defense. Also, their starting stat is a bit different.
Human Fighter starts with
80STR 50DEX 70VIT 30INT 35WIS
Elven Fighter starts with
65STR 60DEX 65VIT 35INT 40WIS
The stat different isn't very significant, and should be neglected when choosing your race. The class you can become is more important. (Along with the preference of character sprite. ...Elves are cute, btw)
Fighter has several choice of weapon which can be considered from 2 perspective
Hand
1. One Hand Weapon
This type of weapon uses up only 1 of your hand, so you can equip a shield. The attack power of 1H Weapons are quite low, and 1H skills have low damage multiplier, so you won't be doing much damage with them. However, the ability to equip a shield helps increase your survivability by a lot. Shield gives more damage reduction than the number of Physical Defense it gives to the status windows, and it also enable your character perform a Block where the damage is further reduced.
2. Two Hand Weapon
This type of weapon uses up both of your hand, so you cannot equip a shield. The sacrifice of that defense is, however, rewarding. 2H Weapons have high attack power, and 2H skills has high damage multiplier plus good status effect. You'll still be doing a lot of damage with 2H weapons even for a build without STR.
Type
All types of weapon of the same level has the same attack power, but the difference lies in the passive skill.
1. Sword
Sword Mastery gives the lowest attack bonus, and Sword Rapidity gives Attack Speed bonus which is not quite good when you're casting skills almost all the time. However, some of the fighter skills require Sword, so many people still use Sword as their weapon. Rare Swords usually give some nice skills.
2. Axe
Axe Mastery gives the second highest attack bonus, and Axe Mortality gives Critical bonus, so people choose Axe because of this. Rare Axes usually give a lot of Critical and STR bonus.
3. Mace
Mace Mastery gives the highest attack bonus of the 3 types of weapon, and Mace Protection gives Physical Defense bonus. Maces are typically regarded as being uncool and are usually chosen by only Mob-Trainers who need that extra defense. Rare Maces usually give VIT or Def bonus.
Weapon choice is entirely dependent on the player's style, so there is no best one. Try experimenting with all of them (and use the skill reset scroll in the cash shop to reset back) to find the most suitable one for you.
Regarding stat
STR gives Attack and Accuracy
VIT gives Physical Def and HP
both covers pretty much everything a Fighter needs.
DEX gives Accuracy, Evasion and Critical
INT gives Magic Attack and Magic Critical
WIS gives Magical Def and MP
the other stats are not important, and should only be gotten when you can't get STR or VIT.
There aren't that many Status build (that works) for a Fighter. They are
1. Pure STR for Damage Dealers
2. Pure VIT for generally everyone else that doesn't focus on dealing damage
Hybrid with your stat is not recommended. (but feel free to do so) Use Equipment to hybrid your stat instead. (For example go pure VIT and craft STR equips)
Next is a brief description of each job
Class 1
1A Fighter
- Your standard melee character
- Support both 1H and 2H
- Has STR buff
Class 2
2A Guard
- Support 1H and Shield
- Has Def buff
- Has HP Regen passive (Blood Leak)
- Has Heavy Armor Expertise (5)
- Has 1 AOE (Bloody Sky)
2B Warrior
- Support 2H
- Has Attack and STR buff
- Has Attack passive (Risky Taker)
- Has NO Heavy Armor Expertise
- Has 1 AOE (Wheelwind)
Class 3
3A Swordman
- Support both 1H and 2H
- Support Sword
- Has MP Buff
- Has MP Regen passive
- Has self-Heal
- Has Sleep
- Has ranged Attack skill
- Has NO Heavy Armor Expertise
- Has 3 AOEs (Bloody Sky for 1H, Earthquake for 2H, Sword Storm for both)
3B Mercenary (Human Only)
- Support 2H
- Has Attack and STR buff
- Has Attack passive (Risky Taker)
- Has NO Heavy Armor Expertise
- Has AOE -Def Debuff
- Has 3 AOEs (Wheelwind, Earthquake, Blazing Body)
3C Infantryman
- Support 1H and Shield
- Has Def and Shield Block buff
- Has HP Regen passive (Blood Leak)
- Has AOE taunt (This is what enables you to mob train more than 6 monsters)
- Has Shield stun
- Has short-duration massive Def/Mdef buff
- Has Heal skill (weak but fast)
- Has Heavy Armor Expertise (10)
- Has 2 AOE (Bloody Sky, Holy Avenger)
Class 4
4A Phalanx
- Support 1H and Shield
- Has Def and Shield Block buff
- Has HP Regen passive (Blood Leak, Relaxation)
- Has AOE taunt
- Has Shield stun
- Has short-duration massive Def/Mdef buff
- Has short-duration self Invincibility buff
- Has Heal skill (weak but fast)
- Has Heavy Armor Expertise (20)
- Has 2 AOE (Bloody Sky, Holy Avenger)
4B Knight
- Support 1H and Shield
- Has Def and Shield Block buff
- Has AOE taunt
- Has Shield stun
- Has short-duration massive HP Regen buff
- Has unique buff and passive (+Attack, +Movespeed, +Attackspeed)
- Has Heavy Armor Expertise (15)
- Has 3 AOEs (Bloody Sky, Doom Burst, Sword Storm)
4C Gladiator (Human Only)
- Support 2H
- Has Attack and STR buff
- Has Attack passive (Risky Taker)
- Has Attack Speed / Critical Damage buff
- Has NO Heavy Armor Expertise
- Has AOE -Def Debuff
- Has 3 AOEs (Wheelwind, Earthquake, Blazing Body)
- Note: Insane Damage Output
4C Rune Knight (Elf Only)
- Support both 1H and 2H
- Support Sword
- Has MP Buff
- Has MP Regen passive
- Has self-Heal
- Has Sleep
- Has ranged Attack skill
- Has ranged Stun skill (Very good)
- Has AOE -Attack -Magic Debuff
- Has Aura skills (work for you and people around you)
- Has NO Heavy Armor Expertise
- Has 3 AOEs (Bloody Sky for 1H, Earthquake for 2H, Sword Storm for both)
Class 5
Not much information regarding 5th class. (Not many people reaches lv105 outside the test server yet)
5A Paladin
- Upgraded version of Phalanx
- 1H and Shield
- Has Heavy Armor Expertise (20)
5B Crusader
- 1H or Staff
- Magic Caster
- Has NO Heavy Armor Expertise
5C Destroyer (Human Only)
- Upgraded version of Gladiator
- 2H
- Lots of Attack Skills with Stun and Paralysis
- Has NO Heavy Armor Expertise
5D Sword Master
- Dual Wield
- Lots of new Attack Skills
- Has NO Heavy Armor Expertise
5E Magnus (Elf Only)
- Upgraded version of Rune Knight
- Dual Wield
- Has party Invulnerability buff
- Has Heavy Armor Expertise (15)
5F Panzer
- Gunner
- All attack skills require a Gun (Rifle) to be equipped
- Has Heavy Armor Expertise (20)
Class 6
Not released yet. The following information is still unconfirmed.
6A Lord
- Continuation of Paladin
- Ultimate Tanker
- Has Holy-based magic attack skill & Healing
6B Death Knight (Human Only)
- Continuation of Destroyer
- Ultimate Attacker & AOEer
- Has highest damage raw damage output of all classes
6C Arch Templar (Elf Only)
- Continuation of Magnus
- All round Attacker & Supporter
- Has lots of party buff skill
As you can choose only 1 class to become in each stage, try choosing the ones that fits with your play style, and gives good overall balance. Note that you can still learn all the skills from previous class beside the current one. You don't have to have that skill in the class before.
For example
Fighter > Warrior > Infantryman
can learn Wheelwind lv5 (from Warrior)
and Heavy Armor Expertise lv10 (from Infantryman)
eventhough Warrior has 0 Heavy Armor Expertise
The recent Korean LUNA rebirth patch introduce a passive unique to each class, so the class path you take will influence you character stat. (LUNA rebirth patch would come around 1 year after the server opened, so just think of this as something from the far future.)
How the table works out:
Sum the level of each skill according to your class and look up the skill level in the list below
[JobSkill] Attack
lv1 +1% Physical Attack
lv2 +3% Physical Attack
lv3 +6% Physical Attack
lv4 +10% Physical Attack
lv5 +15% Physical Attack
[JobSkill] Defense
lv1 +1% Physical Defense
lv2 +3% Physical Defense
lv3 +6% Physical Defense
lv4 +10% Physical Defense
lv5 +15% Physical Defense
[JobSkill] Accuracy
lv1 +3 Accuracy
lv2 +9 Accuracy
lv3 +18 Accuracy
lv4 +30 Accuracy
lv5 +45 Accuracy
[JobSkill] Critical
lv1 +30 Critical
lv2 +90 Critical
lv3 +180 Critical
lv4 +300 Critical
lv5 +450 Critical
[JobSkill] Max HP
lv1 +1% Max HP
lv2 +3% Max HP
lv3 +6% Max HP
lv4 +10% Max HP
lv5 +15% Max HP
For example
Fighter > Warrior > Infantry > Knight > Destroyer
would get
Attack 1 + 0 + 1 + 2 = lv4 = +10% Physical Attack
Defense 0 + 1 + 1 + 0 = lv2 = +3% Physical Defense
Accuracy 1 + 0 + 0 + 0 = lv1 = +3 Accuracy
Critical 0 + 0 + 0 + 1 = lv1 = +30 Critical
Max HP 0 +1 + 1 + 0 = lv2 = +3% Max HP
Update: Fixed some wordings and added the skill list that each class can learn.
**Note** Heavy Armor Expertise, Attract Circle, Invulnerability buffs, and disable skills (stun/paralyze/sleep) are in bold font. Race-specific skills are colored in blue (Human) and green (Elf).
Thu 14 May - 16:44 by Halfout
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