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    Fighter Class Choosing Guide

    Halfout
    Halfout
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    Fighter Class Choosing Guide Empty Fighter Class Choosing Guide

    Post by Halfout Sat 4 Apr - 19:49

    First off a take 100% No credit for this!
    This has been made by dialaurel

    This is a compilation of the information I've collected from playing LUNA Online in other servers regarding the Fighter class to help people create their own Fighter build.

    Fighter is one of the 3 job you can become in LUNA Online. They focus on close-range combat and mob-training.

    There are many classes a Fighter can become which are

    Class1 (lv1)
    - Fighter


    Class2 (lv20)
    - Guard
    - Warrior


    Class3 (lv40)
    - Swordman
    - Mercenary (Human Only)
    - Infantryman


    Class4 (lv75)
    - Phalanx
    - Knight
    - Gladiator (Human Only)
    - Rune Knight (Elf Only)


    Class5 (lv105)
    - Paladin
    - Crusader
    - Destroyer (Human Only)
    - Sword Master
    - Magnus (Elf Only)
    - Panzer


    Class6 (lv120)
    - Lord
    - Death Knight (Human Only)
    - Arch Templar (Elf Only)



    The difference between an Elf and a Human is the class you can become, so choose wisely before creating a character. Human is more focused on Offense, while Elf is more focused on Defense. Also, their starting stat is a bit different.

    Human Fighter starts with
    80STR 50DEX 70VIT 30INT 35WIS


    Elven Fighter starts with
    65STR 60DEX 65VIT 35INT 40WIS


    The stat different isn't very significant, and should be neglected when choosing your race. The class you can become is more important. (Along with the preference of character sprite. ...Elves are cute, btw)



    Fighter has several choice of weapon which can be considered from 2 perspective

    Hand

    1. One Hand Weapon
    This type of weapon uses up only 1 of your hand, so you can equip a shield. The attack power of 1H Weapons are quite low, and 1H skills have low damage multiplier, so you won't be doing much damage with them. However, the ability to equip a shield helps increase your survivability by a lot. Shield gives more damage reduction than the number of Physical Defense it gives to the status windows, and it also enable your character perform a Block where the damage is further reduced.


    2. Two Hand Weapon
    This type of weapon uses up both of your hand, so you cannot equip a shield. The sacrifice of that defense is, however, rewarding. 2H Weapons have high attack power, and 2H skills has high damage multiplier plus good status effect. You'll still be doing a lot of damage with 2H weapons even for a build without STR.


    Type
    All types of weapon of the same level has the same attack power, but the difference lies in the passive skill.

    1. Sword
    Sword Mastery gives the lowest attack bonus, and Sword Rapidity gives Attack Speed bonus which is not quite good when you're casting skills almost all the time. However, some of the fighter skills require Sword, so many people still use Sword as their weapon. Rare Swords usually give some nice skills.


    2. Axe
    Axe Mastery gives the second highest attack bonus, and Axe Mortality gives Critical bonus, so people choose Axe because of this. Rare Axes usually give a lot of Critical and STR bonus.


    3. Mace
    Mace Mastery gives the highest attack bonus of the 3 types of weapon, and Mace Protection gives Physical Defense bonus. Maces are typically regarded as being uncool and are usually chosen by only Mob-Trainers who need that extra defense. Rare Maces usually give VIT or Def bonus.



    Weapon choice is entirely dependent on the player's style, so there is no best one. Try experimenting with all of them (and use the skill reset scroll in the cash shop to reset back) to find the most suitable one for you.



    Regarding stat

    STR gives Attack and Accuracy
    VIT gives Physical Def and HP

    both covers pretty much everything a Fighter needs.

    DEX gives Accuracy, Evasion and Critical
    INT gives Magic Attack and Magic Critical
    WIS gives Magical Def and MP

    the other stats are not important, and should only be gotten when you can't get STR or VIT.


    There aren't that many Status build (that works) for a Fighter. They are
    1. Pure STR for Damage Dealers
    2. Pure VIT for generally everyone else that doesn't focus on dealing damage

    Hybrid with your stat is not recommended. (but feel free to do so) Use Equipment to hybrid your stat instead. (For example go pure VIT and craft STR equips)




    Next is a brief description of each job

    Class 1

    1A Fighter
    - Your standard melee character
    - Support both 1H and 2H
    - Has STR buff



    Class 2

    2A Guard
    - Support 1H and Shield
    - Has Def buff
    - Has HP Regen passive (Blood Leak)
    - Has Heavy Armor Expertise (5)
    - Has 1 AOE (Bloody Sky)


    2B Warrior
    - Support 2H
    - Has Attack and STR buff
    - Has Attack passive (Risky Taker)
    - Has NO Heavy Armor Expertise
    - Has 1 AOE (Wheelwind)



    Class 3

    3A Swordman
    - Support both 1H and 2H
    - Support Sword
    - Has MP Buff
    - Has MP Regen passive
    - Has self-Heal
    - Has Sleep
    - Has ranged Attack skill
    - Has NO Heavy Armor Expertise
    - Has 3 AOEs (Bloody Sky for 1H, Earthquake for 2H, Sword Storm for both)


    3B Mercenary (Human Only)
    - Support 2H
    - Has Attack and STR buff
    - Has Attack passive (Risky Taker)
    - Has NO Heavy Armor Expertise
    - Has AOE -Def Debuff
    - Has 3 AOEs (Wheelwind, Earthquake, Blazing Body)


    3C Infantryman
    - Support 1H and Shield
    - Has Def and Shield Block buff
    - Has HP Regen passive (Blood Leak)
    - Has AOE taunt (This is what enables you to mob train more than 6 monsters)
    - Has Shield stun
    - Has short-duration massive Def/Mdef buff
    - Has Heal skill (weak but fast)
    - Has Heavy Armor Expertise (10)
    - Has 2 AOE (Bloody Sky, Holy Avenger)



    Class 4

    4A Phalanx
    - Support 1H and Shield
    - Has Def and Shield Block buff
    - Has HP Regen passive (Blood Leak, Relaxation)
    - Has AOE taunt
    - Has Shield stun
    - Has short-duration massive Def/Mdef buff
    - Has short-duration self Invincibility buff
    - Has Heal skill (weak but fast)
    - Has Heavy Armor Expertise (20)
    - Has 2 AOE (Bloody Sky, Holy Avenger)


    4B Knight
    - Support 1H and Shield
    - Has Def and Shield Block buff
    - Has AOE taunt
    - Has Shield stun
    - Has short-duration massive HP Regen buff
    - Has unique buff and passive (+Attack, +Movespeed, +Attackspeed)
    - Has Heavy Armor Expertise (15)
    - Has 3 AOEs (Bloody Sky, Doom Burst, Sword Storm)


    4C Gladiator (Human Only)
    - Support 2H
    - Has Attack and STR buff
    - Has Attack passive (Risky Taker)
    - Has Attack Speed / Critical Damage buff
    - Has NO Heavy Armor Expertise
    - Has AOE -Def Debuff
    - Has 3 AOEs (Wheelwind, Earthquake, Blazing Body)
    - Note: Insane Damage Output


    4C Rune Knight (Elf Only)
    - Support both 1H and 2H
    - Support Sword
    - Has MP Buff
    - Has MP Regen passive
    - Has self-Heal
    - Has Sleep
    - Has ranged Attack skill
    - Has ranged Stun skill (Very good)
    - Has AOE -Attack -Magic Debuff
    - Has Aura skills (work for you and people around you)
    - Has NO Heavy Armor Expertise
    - Has 3 AOEs (Bloody Sky for 1H, Earthquake for 2H, Sword Storm for both)



    Class 5

    Not much information regarding 5th class. (Not many people reaches lv105 outside the test server yet)

    5A Paladin
    - Upgraded version of Phalanx
    - 1H and Shield
    - Has Heavy Armor Expertise (20)


    5B Crusader
    - 1H or Staff
    - Magic Caster
    - Has NO Heavy Armor Expertise


    5C Destroyer (Human Only)
    - Upgraded version of Gladiator
    - 2H
    - Lots of Attack Skills with Stun and Paralysis
    - Has NO Heavy Armor Expertise


    5D Sword Master
    - Dual Wield
    - Lots of new Attack Skills
    - Has NO Heavy Armor Expertise


    5E Magnus (Elf Only)
    - Upgraded version of Rune Knight
    - Dual Wield
    - Has party Invulnerability buff
    - Has Heavy Armor Expertise (15)


    5F Panzer
    - Gunner
    - All attack skills require a Gun (Rifle) to be equipped
    - Has Heavy Armor Expertise (20)



    Class 6

    Not released yet. The following information is still unconfirmed.

    6A Lord
    - Continuation of Paladin
    - Ultimate Tanker
    - Has Holy-based magic attack skill & Healing


    6B Death Knight (Human Only)
    - Continuation of Destroyer
    - Ultimate Attacker & AOEer
    - Has highest damage raw damage output of all classes


    6C Arch Templar (Elf Only)
    - Continuation of Magnus
    - All round Attacker & Supporter
    - Has lots of party buff skill





    As you can choose only 1 class to become in each stage, try choosing the ones that fits with your play style, and gives good overall balance. Note that you can still learn all the skills from previous class beside the current one. You don't have to have that skill in the class before.

    For example
    Fighter > Warrior > Infantryman
    can learn Wheelwind lv5 (from Warrior)
    and Heavy Armor Expertise lv10 (from Infantryman)
    eventhough Warrior has 0 Heavy Armor Expertise



    The recent Korean LUNA rebirth patch introduce a passive unique to each class, so the class path you take will influence you character stat. (LUNA rebirth patch would come around 1 year after the server opened, so just think of this as something from the far future.)

    Fighter Class Choosing Guide Fighter_Class_Passive

    How the table works out:
    Sum the level of each skill according to your class and look up the skill level in the list below

    [JobSkill] Attack
    lv1 +1% Physical Attack
    lv2 +3% Physical Attack
    lv3 +6% Physical Attack
    lv4 +10% Physical Attack
    lv5 +15% Physical Attack

    [JobSkill] Defense
    lv1 +1% Physical Defense
    lv2 +3% Physical Defense
    lv3 +6% Physical Defense
    lv4 +10% Physical Defense
    lv5 +15% Physical Defense

    [JobSkill] Accuracy
    lv1 +3 Accuracy
    lv2 +9 Accuracy
    lv3 +18 Accuracy
    lv4 +30 Accuracy
    lv5 +45 Accuracy

    [JobSkill] Critical
    lv1 +30 Critical
    lv2 +90 Critical
    lv3 +180 Critical
    lv4 +300 Critical
    lv5 +450 Critical

    [JobSkill] Max HP
    lv1 +1% Max HP
    lv2 +3% Max HP
    lv3 +6% Max HP
    lv4 +10% Max HP
    lv5 +15% Max HP

    For example
    Fighter > Warrior > Infantry > Knight > Destroyer
    would get
    Attack 1 + 0 + 1 + 2 = lv4 = +10% Physical Attack
    Defense 0 + 1 + 1 + 0 = lv2 = +3% Physical Defense
    Accuracy 1 + 0 + 0 + 0 = lv1 = +3 Accuracy
    Critical 0 + 0 + 0 + 1 = lv1 = +30 Critical
    Max HP 0 +1 + 1 + 0 = lv2 = +3% Max HP




    Update: Fixed some wordings and added the skill list that each class can learn.

    **Note** Heavy Armor Expertise, Attract Circle, Invulnerability buffs, and disable skills (stun/paralyze/sleep) are in bold font. Race-specific skills are colored in blue (Human) and green (Elf).
    Halfout
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    Fighter Class Choosing Guide Empty Re: Fighter Class Choosing Guide

    Post by Halfout Sat 4 Apr - 19:50

    [size=150]Fighter Skill Tree[/size]

    [size=120]Class 1[/size]

    Fighter
    Fighter Class Choosing Guide Class1_Fighter
    [size=75]Crash Blow - 5
    Upper Swing - 5
    Wind Slashing - 5
    Strike Attack - 5
    Attract - 5
    Fighter Heart - 1
    One-Hand Training - 5
    Two-Hand Training - 5
    Light Armor Expertise - 5
    Enhance HP - 5
    Sword Training - 5
    Axe Training - 5
    Mace Training - 5
    Burning Rage - 1
    Boost Light Sword - 2
    Boost Heavy Sword - 2
    Sword Rapidity - 5
    Axe Mortality - 5
    Mace Protection - 5
    Nature Shield - 1[/size]


    [size=120]Class 2[/size]

    Guard
    Fighter Class Choosing Guide Class2_Guard
    [size=75]Wind Slashing - 10
    Strike Attack - 10
    Bloody Sky - 5
    Blunt Shield - 5
    Attract - 10
    Blessing Guard - 2
    One-Hand Training - 5
    Light Armor Expertise - 10
    Heavy Armor Expertise - 5
    Shield Training - 5
    Enhance HP - 10
    Sword Training - 10
    Axe Training - 10
    Mace Training - 10
    Blood Leak - 2
    Burning Rage - 2
    Boost Light Sword - 2
    Sword Rapidity - 10
    Axe Mortality - 10
    Mace Protection - 10
    Nature Shield - 2[/size]

    Warrior
    Fighter Class Choosing Guide Class2_Warrior
    [size=75]Crash Blow - 10
    Upper Swing - 10
    Bleeding Blow - 10
    Wheel Wind - 5
    Wind Slashing - 10
    Strike Attack - 10
    Battle Shout - 10
    Body Check - 10
    Fighter Heart - 2
    Warrior Form - 2
    One-Hand Training - 10
    Two-Hand Training - 10
    Light Armor Expertise - 10
    Heavy Weapon Accuracy - 4
    Sword Training - 10
    Axe Training - 10
    Mace Training - 10
    Risky Taker - 2
    Burning Rage - 2
    Boost Light Sword - 2
    Boost Heavy Sword - 2
    Sword Rapidity - 10
    Axe Mortality - 10
    Mace Protection - 10
    Nature Shield - 2[/size]


    [size=120]Class 3[/size]

    Infantryman
    Fighter Class Choosing Guide Class3_Infantry
    [size=75]Cross Slashing - 5
    Double Strike - 5
    Bloody Sky - 5
    Blunt Shield - 15
    Shield Edge - 15
    Shield Barrier - 2
    Attract - 15
    Attract Circle - 15
    Blessing Guard - 4
    One-Hand Training - 10
    Light Armor Expertise - 15
    Heavy Armor Expertise - 10
    Shield Training - 10
    Enhance HP - 15
    Sword Training - 10
    Axe Training - 10
    Mace Training - 10
    Blood Leak - 4
    Magic Barrier - 5
    Burning Rage - 2
    Lace - 1
    Boost Light Sword - 3
    Sword Rapidity - 10
    Axe Mortality - 10
    Mace Protection - 15
    Troopership - 2
    Solid Shield - 1
    Heal - 5
    Holy Avenger - 15
    Holy Strike - 10
    Nature Shield - 2
    Nature Mind - 1[/size]

    Swordman
    Fighter Class Choosing Guide Class3_Swordman
    [size=75]Cross Slashing - 5
    Double Strike - 5
    Sonic Boom - 15
    Bloody Sky - 10
    Burning Crash - 5
    Earthquake - 5
    Bleeding Blow - 15
    Spirit Sword - 10
    Spirit Aid - 10
    Attract - 5
    Sword Storm - 10
    Mana Storm - 4
    One-Hand Training - 15
    Two-Hand Training - 15
    Light Armor Expertise - 15
    Sword Training - 15
    Sword Accuracy - 3
    Mana Control - 5
    Burning Rage - 2
    Lace - 1
    Boost Light Sword - 3
    Boost Heavy Sword - 3
    Sword Rapidity - 15
    Fighter Heart - 2
    Warrior Form - 2
    Nature Shield - 2
    Nature Mind - 1[/size]

    Mercenary (Human Only)
    Fighter Class Choosing Guide Class3_Mercenary
    [size=75]Burning Crash - 5
    Earthquake - 5
    Bleeding Blow - 15
    Wheel Wind - 10
    Cross Slashing - 5
    Double Strike - 5
    Battle Shout - 15
    Battle Cry - 15
    Body Check - 15
    Blazing Body - 10
    Fighter Heart - 4
    Warrior Form - 4
    One-Hand Training - 15
    Two-Hand Training - 15
    Light Armor Expertise - 15
    Heavy Weapon Accuracy - 7
    Sword Training - 15
    Axe Training - 15
    Mace Training - 15
    Risky Taker - 4
    Rage Burst - 2
    Burning Rage - 2
    Lace - 1
    Boost Light Sword - 3
    Boost Heavy Sword - 3
    Sword Rapidity - 15
    Axe Mortality - 15
    Mace Protection - 10[/size]


    [size=120]Class 4[/size]

    Phalanx
    Fighter Class Choosing Guide Class4_Phalanx
    [size=75]Cross Slashing - 10
    Double Strike - 10
    Bloody Sky - 10
    Blunt Shield - 20
    Shield Edge - 20
    Shield Charging - 20
    Shield Barrier - 4
    Attract - 20
    Attract Circle - 20
    Blessing Guard - 6
    Invincible - 1
    Solid Shield - 3
    One-Hand Training - 15
    Light Armor Expertise - 20
    Heavy Armor Expertise - 20
    Shield Training - 15
    Enhance HP - 20
    Axe Training - 10
    Mace Training - 10
    Axe Mortality - 20
    Mace Protection - 20
    Blood Leak - 6
    Troopership - 4
    Relaxation - 2
    Magic Barrier - 10
    Burning Rage - 2
    Lace - 2
    Boost Light Sword - 4
    Heal - 10
    Holy Avenger - 20
    Holy Strike - 20
    Nature Shield - 2
    Nature Mind - 2[/size]

    Knight
    Fighter Class Choosing Guide Class4_Knight
    [size=75]Cross Slashing - 10
    Double Strike - 10
    Sonic Boom - 20
    Bloody Sky - 15
    Blunt Shield - 20
    Shield Edge - 20
    Doom Burst - 20
    Attract - 15
    Attract Circle - 15
    Sword Storm - 15
    Blessing Guard - 5
    Solid Weapon - 2
    Divine Justice - 1
    One-Hand Training - 15
    Light Armor Expertise - 20
    Heavy Armor Expertise - 15
    Armor Synchronization - 1
    Weapon Synchronization - 1
    Shield Training - 10
    Sword Training - 15
    Axe Training - 15
    Mace Training - 15
    Sword Rapidity - 20
    Axe Mortality - 20
    Mace Protection - 20
    Magic Barrier - 10
    Burning Rage - 2
    Lace - 2
    Boost Light Sword - 4
    Nature Shield - 2
    Nature Mind - 2[/size]

    Gladiator (Human Only)
    Fighter Class Choosing Guide Class4_Gladiator
    [size=75]Burning Crash - 10
    Earthquake - 10
    Wheel Wind - 15
    Bleeding Blow - 20
    Flame Smash - 20
    Earth Wave - 20
    Cross Slashing - 10
    Double Strike - 10
    Battle Shout - 20
    Battle Cry - 20
    Body Check - 20
    Blazing Body - 15
    Fighter Heart - 6
    Warrior Form - 6
    Berserk - 2
    One-Hand Training - 15
    Two-Hand Training - 20
    Light Armor Expertise - 20
    Heavy Weapon Accuracy - 10
    Sword Training - 20
    Axe Training - 20
    Mace Training - 20
    Sword Rapidity - 20
    Axe Mortality - 20
    Mace Protection - 15
    Risky Taker - 6
    Rage Burst - 4
    Burning Rage - 2
    Lace - 2
    Boost Heavy Sword - 4[/size]

    Rune Knight (Elf Only)
    Fighter Class Choosing Guide Class4_RuneKnight
    [size=75]Cross Slashing - 10
    Double Strike - 10
    Sonic Boom - 20
    Bloody Sky - 15
    Burning Crash - 10
    Earthquake - 10
    Bleeding Blow - 20
    Spirit Sword - 20
    Spirit Aid - 20
    Rune Cry - 5
    Rune Impact - 20
    Attract - 15
    Sword Storm - 15
    Mana Storm - 6
    Accuracy Aura - 2
    Shield Aura - 2
    Rampage Aura - 2
    One-Hand Training - 15
    Two-Hand Training - 15
    Light Armor Expertise - 15
    Heavy Armor Expertise - 10
    Shield Training - 10
    Sword Training - 15
    Sword Accuracy - 10
    Sword Rapidity - 20
    Mana Control - 10
    Boost Heavy Sword - 4
    Axe Mortality - 10
    Fighter Heart - 2
    Earth Wave - 10
    Nature Shield - 2
    Nature Mind - 2[/size]


    [size=120]Class 5[/size]

    Paladin
    Fighter Class Choosing Guide Class5_Paladin
    [size=75]Bloody Sky - 10
    Rage Sword - 5
    Blunt Shield - 25
    Shield Edge - 25
    Shield Charging - 25
    Shield Barrier - 6
    Attract - 25
    Attract Circle - 25
    Saint Shackle - 5
    Saint Heal - 5
    Blessing Guard - 8
    Invincible - 2
    Solid Shield - 5
    Iron Shield - 2
    Bloody Storm - 2
    One-Hand Training - 20
    Heavy Armor Expertise - 20
    Shield Training - 20
    Enhance HP - 25
    Axe Training - 20
    Mace Training - 20
    Axe Mortality - 20
    Mace Protection - 20
    Blood Leak - 8
    Troopership - 5
    Relaxation - 4
    Magic Barrier - 15
    Burning Rage - 3
    Lace - 3
    Nature Shield - 3
    Nature Mind - 3[/size]

    Panzer
    Fighter Class Choosing Guide Class5_Panzer
    [size=75]Standing Fire - 5
    Iron Bomb - 5
    Kneeling Fire - 5
    Musket Proximity - 5
    Musket Blow - 5
    Bleeding Blow - 25
    Blessing Guard - 10
    Solid Weapon - 4
    Divine Justice - 2
    Reloading - 2
    Heavy Armor Expertise - 20
    Armor Synchronization - 2
    Weapon Synchronization - 2
    Shotgun Accuracy - 3
    Shotgun Training - 5
    Burning Rage - 3
    Lace - 3
    Nature Shield - 3
    Nature Mind - 3[/size]

    Crusader
    Fighter Class Choosing Guide Class5_Crusader
    [size=75]Cross Slashing - 15
    Double Strike - 15
    Sonic Boom - 25
    Bloody Sky - 20
    Dark Illusion - 5
    Shock Wave - 5
    Thunder of Death - 5
    Mental Vortex - 5
    Blunt Shield - 25
    Shield Edge - 25
    Doom Burst - 25
    Sword Storm - 20
    Solid Weapon - 4
    One-Hand Training - 20
    Light Armor Expertise - 25
    Sword Training - 20
    Axe Training - 20
    Mace Training - 20
    Sword Rapidity - 20
    Axe Mortality - 20
    Mace Protection - 20
    Burning Rage - 3
    Lace - 3
    Nature Shield - 3
    Nature Mind - 3[/size]

    Destroyer (Human Only)
    Fighter Class Choosing Guide Class5_Destroyer
    [size=75]Burning Crash - 15
    Earthquake - 15
    Wheel Wind - 20
    Bleeding Blow - 25
    Flame Smash - 25
    Earth Wave - 25
    Fearful Blow - 5
    Cruel Sword - 5
    Battle Shout - 25
    Battle Cry - 25
    Body Check - 25
    Blazing Body - 20
    Despair - 5
    Fighter Heart - 8
    Warrior Form - 8
    Berserk - 4
    Fatal Force - 2
    Two-Hand Training - 25
    Light Armor Expertise - 25
    Heavy Weapon Accuracy - 10
    Sword Training - 25
    Axe Training - 25
    Mace Training - 25
    Sword Rapidity - 25
    Axe Mortality - 25
    Mace Protection - 25
    Risky Taker - 8
    Rage Burst - 6
    Burning Rage - 3
    Lace - 3[/size]

    Sword Master
    Fighter Class Choosing Guide Class5_SwordMaster
    [size=75]Cross Slashing - 15
    Double Strike - 15
    Sonic Boom - 25
    Sword Storm - 20
    Fearful Massacre - 5
    Dual Sonic Boom - 5
    Sword Spin - 5
    Dual Blow - 5
    Fighter Heart - 6
    Warrior Form - 6
    Berserk - 4
    One-Hand Training - 20
    Dual Weapon Training - 5
    Dual Weapon Accuracy - 3
    Light Armor Expertise - 20
    Burning Rage - 3
    Lace - 3
    Dual Weapon Expertise - 10
    Nature Shield - 3
    Nature Mind - 3[/size]

    Magnus (Elf Only)
    Fighter Class Choosing Guide Class5_Magnus
    [size=75]Cross Slashing - 15
    Double Strike - 15
    Sonic Boom - 25
    Bloody Sky - 15
    Shield Punch - 5
    Burning Crash - 10
    Earthquake - 10
    Bleeding Blow - 20
    Dual Blow - 3
    Dual Sonic Boom - 3
    Spirit Sword - 20
    Spirit Aid - 20
    Rune Cry - 20
    Rune Impact - 20
    Attract - 15
    Sword Storm - 15
    Mana Vampire - 3
    Accuracy Aura - 3
    Shield Aura - 3
    Rampage Aura - 3
    Protection Aura - 1
    One-Hand Training - 20
    Two-Hand Training - 20
    Dual Weapon Training - 5
    Heavy Armor Expertise - 15
    Shield Training - 15
    Sword Training - 20
    Sword Accuracy - 8
    Sword Rapidity - 20
    Dual Weapon Expertise - 5
    Nature Shield - 3
    Nature Mind - 3[/size]


    Class 1-3 images are from my characters
    Class 4 images are taken from Thai LUNA forum
    Class 5 images are taken from Nagashi's threads at sstwclub.com
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    ZimmaH1987NL


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    Fighter Class Choosing Guide Empty Re: Fighter Class Choosing Guide

    Post by ZimmaH1987NL Thu 16 Apr - 9:34

    do you know that there is a skill for fighters that adds CRITICAL damage (and critical cahnce % as well!) it only works on axes tho (1 handed and 2 handed versions)

    that being said, it could be handy to use on fighter who has DEX as his main stat.

    if i have the time i might make some suggestions on how to build an effective dex knigth (including skills to take and stats to put, and suggestions for what items to use)



    i'm actually thinking about going warrior myself, instead of mage...

    especially when i see those cool screenshots of that blades.

    my biggest problem so far, if i start a knight, what path will i choose....

    hmmm. that fact is. fighters are probably the class you can mix the best.

    more about this later.
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    Fighter Class Choosing Guide Empty Re: Fighter Class Choosing Guide

    Post by Halfout Thu 16 Apr - 16:10

    Imo Fighter would be the best to go .. "Hybird" with But mages are good for it to!


    About a dex fighter... i don't know how you it will be as you would have the about the same amount of Attacking power as a Tanker but without the def...

    FYI you don't get much Dodge from Dex aswell (i'v heard its about 1 dodge for ever 10 dex.. which isn't worth it.. better to get items which increase it) ... ( i would guess thats the same for Crit's aswell...)
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    ZimmaH1987NL


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    Fighter Class Choosing Guide Empty Re: Fighter Class Choosing Guide

    Post by ZimmaH1987NL Thu 16 Apr - 18:11

    i think mages are the best for going hybrid, only you don't have so much options.

    reasons for mages to mix when going for attacker mage:

    1)you can heal (even if it's g1, it's mainly usefull for soloing and smaller parties, in bigger parties you'll want a full healer!)
    2) you can get a lot of awesome buffs that you otherwise would miss (also some buffs increase your damage and the chance on surviving, as well as buffs to sustain your mana, which you WILL need as a mage)
    3) some supporter mages also have debuffs, even a buff that decreases magical resistance a lot, which will increase the damage you do to them, altho this is mainly usefull for pvp and other though targets like bosses. since normal mobs die within 2 or 3 hits anyways so it doesn't really pay of.



    all in all, both mages and fighters have some advantages for choosing hybrid classes (not sure about rogue, but they should be fine too)

    tho also keep in mind the amount of skillpoints you have is very limited, so you have to choose and plan carefully. you should make some kind of 'list' of priorities. you should focus on those skills that suit best with the build you choose, and the 'role' you like to play (either solo or in a party)

    a few suggestions:

    - Critter (focusses on critical hits, works best on archers, axeman (figthers who prefer axes) and rogues, but is impossible for mages as far as i know) (mages can crit, but i don't think there is a good enough way to increase their criticals to be effective)

    critters should focus mainly on building DEX, altho some strenght is never bad as well (maybe from equipment) to increase the overall damage output. make sure choose weapons with the highest damage possible, and choose skills with high damage output or possibly skills that increase criticals, if available.

    pro's:

    - decent solo-er (altho sometimes you might get a bit unlucky, and that can make it nasty)
    - insane damage in parties (especially archers, since they can get protection form their party while killing off enemies one by one by critting them to death!)
    - high evasion (since you have to put a lot in dex)

    con's:

    - might get unlucky and do shitty damage every now and then
    - since critters focus on (critical) damage there will hardly be anything left to focus on defence, tho your evasion can help you with this issue


    - DD (Damage Dealer) works on all classes. especially on classes designed to have high attack (often at the cost of low defense)

    damage dealers focus mainly on (magical) attack, obviously. this role is also VERY suitable for mages, as mages often have very good AoE attacks, killing multiple enemies at once.

    gear: anything that increases your damage output (usually called weapons)

    pro's:

    high damage output (=fast kill)
    good vs mages (since they have usualy no defense)

    con's

    low defense (= high risk)

    - Tank (Defensive/high health)

    the role of a tank in a party is to get the attention of all the mobs, so they don't kill the critters/damage dealers/supporters. in big parties it might be handy to have a healer healing only the tank, while the tank only gets aggro of all the mobs around, and in the mainwhile the damage dealers kill them off. this is by far the most effective way to kill!

    if you have any skillpoints left after you took your defensive skills (and possibly self-helaing skills) try considering DoT (damage over time) spells. since you will have plenty of time to kill you enemy, you will get the best results out of DoT spells, and DoT spells are normally the best skills damage/mana wise! at first glance DoT spells might seem weak, but if you multiply the damage by the time they last, you will see most of them REALLY add up.


    equip: armor, shields, and anything to increase your hp. magical defense is also needed! mages are the worst enemy of a tanker!
    pro's

    low risk of dying
    often easy to find a party (if you are a good tank that is)
    if you can't find a party, at least you won't die by soloing

    con's
    slow killrate
    mages will tear you apart
    Dotter (assassin/rogue) Damage-over-time-dealer / whatever you wanna call it

    dotters/debuffers kill or assist their party mainly by debuffing the enemy. this will make killing a breeze. most MMO's don't have much classes suitable for this purpose, but fortunatly, luna seems to have this feature.

    your main focus should be taking a lot of debuffs and damaging spells (damage over time, or high damage spells that have little to no casting time)

    items to get: defensive items, (as far as i know, those skills are normally not affected by weapon anyway)

    opposite to dotters/debuffers would be:

    buffers/healers

    not much explanation needed here.

    buffers should always focus on mana, mana and mana.

    pro's
    great for any party
    usually a whole lot of cool buffs
    loved by everyone
    you won't need good gear, thus resulting in a lot of cash in game.

    con's
    pretty useless for soloing
    next to no attack
    usually no defence either

    AOE-er

    basicly a DD but focus more on Area of Effect skills.

    etc.



    sure there are more roles to play but these are the most common, and often the most effective.
    some MMO's also have classes that allow for summoners (like necromancers in guildwars, you summon a whole army of beast/skeletons or whatever you can create, to attack for you). but i don't think that's possible in luna (at least not that i know of)

    you can off course also combine roles, but often it's best to stick to your role and do what you do best, and only take gear and skills that help you in playing your role.

    that doesn't mean that a damage dealer can't take skills that heal himself (as sometimes you just need it in battle) and tankers don't need any offensive skills, it just means that you should always keep in mind that you should try to take the skills that best suit your most common style of playing.

    also note that the job you choose also adds points to attack/defence/magic and that the point in the first 2/3 levels don't make a very big difference, but start to take effect at level 4 and 5. so keep that in mind while you are thinking what job to take next! (even if it's a future update, it's good to keep in mind!) especially at TIER 2 and TIER 3, you normally don't need those skills later on (as you will have skills to replace them, or you will get them anyways when you get the improved version of that job) but you can use the extra points. and because you won't have the skillpoints to max all the usefull skills, you'd be better of sticking to 1 or 2 jobs.

    combining jobs is often (not always) a good option (if only to get 1 or 2 usefull skills out of it!) but do not overdo it.

    also, when mixing classes/skills, keep in mind a TIER 2 class give pretty low level skills compared to a TIER 3/TIER 4 class, so once you reached higher levels, they will become more and more useless, ESPECIALLY damage based skills! (buffs are still usefull even if they only add a few extra points, but damage that you considered 'high damage' at level 20 will be pretty useless at level 75 Wink)

    so if you are mixing, it would be best to take the supporting buffs first (low TIERS) and then mix in the Damage later. but don't wait too long with the damaging skills as after level 40 it will become a bit harder to level up if you don't have any damaging skills. (except in a party maybe)

    off course it also depents on what you want to become in the end. for example if you want to be a tanker, you might want to get shield/armor skills and you can wait with buffs till higher levels, so you can get higher buffs, and for buffers/healers the same applies, they might need to get their first job to get at least some form of healing/buffs, but the second tier they might as well want to mix in a few other usefull skills (maybe some debuffs, or other types of buffs, or armor, or maybe even some damaging spells) and off course after that you will need the higher level heals again.

    have fun mixing! Very Happy


    Last edited by ZimmahNL on Thu 16 Apr - 18:29; edited 1 time in total
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    ZimmaH1987NL


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    Fighter Class Choosing Guide Empty Re: Fighter Class Choosing Guide

    Post by ZimmaH1987NL Thu 16 Apr - 18:18

    as for dex knight, i think full dex is not a good choice as it will be hard to defend yourself.

    i was thinking more like STR:DEX 3:1 (so every 4th level i add 1 dex)

    this way i will still have a reasonable amount of strenght (damage) but also just a little bit of extra chance to give insane crits, the extra evasion is hardly worth to meantion, maybe only adds a slight chance to evade lower/same leveled knights who only have STR or VIT. but that doesn't really matter a lot since i will likely take a few passive skills that will increase damage output while i have low hp, so taking damage is not that bad.

    about the defense, well i'm mainly damage based, so i hope to kill the enemy before it kill me. but to be sure i'll also get heavy armor mastery at later tiers.

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